My achievements
Joined Sabarasa as a Game Designer and was promoted to Creative Director within two years — leading a cross-functional creative team of 10 and overseeing up to 6 simultaneous projects.
Designed and implemented the “Stages System” — a structured creative pipeline from one-pager concept to polished client pitch — that significantly increased the studio’s pitch success rate.
Worked with major players including Nintendo of America, Sony PlayStation’s South American Incubator, THQ, Televisa and Electronic Arts.
Pioneered user-centric thinking in game design before UX was a formal discipline — championing clarity and intuitive play across all studio projects.
Built the professional network (including Finger Food Studios’ co-founder) that shaped the next decade of my career after Sabarasa’s bankruptcy in 2010.
What I learnt
Unexpected Promotion, Daunting Task
I joined Sabarasa as a Game Designer, but quickly rose to Creative Director (only my second game job). My diverse background (TV advertising, 2D/3D animation) proved valuable, but leading a cross-functional team was daunting.
Building the "Stages" System
A key challenge was creating the "Stages" system, a foundation for future games. It demanded unifying diverse creative input, managing departmental expectations, and ensuring flexibility for future concepts. Strong problem-solving and communication were crucial.
Leading Diverse Teams
The gaming industry requires leading a team with varied backgrounds (developers, sound designers, artists of all types, animators, VFX). Navigating these differences and fostering collaboration were ongoing hurdles. My success stemmed from finding a unified vision that aligned everyone's efforts. This step-by-step, collaborative approach built a cohesive and productive team.
Are you interested? Keep reading below!
About
Sabarasa Entertainment
Role
Game Designer & Creative Director
My experience there:
2007-2011
Category
Video Games
Related link (opens a new tab)
Visit Site
In 2007, I joined Sabarasa, Argentina's leading video game studio at the time, as a Game Designer. My vision and dedication were quickly recognised, leading to a well-deserved promotion to Creative Director within the first couple years.
As Creative Director, I shouldered a broader set of responsibilities:
Project Oversight: I oversaw the entire creative development process for all studio projects, up to 6 at a time.
Team Leadership: I led a team of 10 creative professionals, including game designers and a game scriptwriter.
Streamlining the Creative Process: Recognising the need for improved efficiency, I led the development of a staged system for managing both Requests for Proposals (RFPs) from external clients and our internal project ideas. This system prioritised the creation of prototypes over mockups and deck presentations, demonstrably increasing the success rate of our pitches.
Actively attending industry yearly events such as the Game Developers Conference (GDC) and Game Connection (GC) at San Francisco, USA, became a cornerstone of my role. This allowed me to network with potential clients and immerse myself in the latest gaming industry trends, ensuring Sabarasa remained at the forefront of the Argentinean video game development scene.
Check the video below for a summary of some of the published titles:
%
+





