My achievements
Challenges of a Children's Open World Game
Shifting to User-Generated Content
This approach provided a win-win situation
User-Generated Content (UGC) Strategy Implementation
Community management and safety
What I learnt
Identifying a Hidden Gem
During my time at QB9/CMD, I honed my skills in identifying hidden brand potential. The opportunity arose to work with the Gaturro IP, a comic strip initially created for a local newspaper. Though its origins were simple, I recognized the potential for Gaturro to become a major player.
From Humble Beginnings to Massive Franchise
Despite its initial run in a local paper, Gaturro had captured the hearts of children, evolving into a massive franchise encompassing comics, games, books, and an array of merchandise. This mirrored the success stories of international icons like Hello Kitty, Garfield, and Snoopy.
Crafting a Global Icon
Learning from these established characters, I focused on defining user personas for each age group. This allowed us to tailor brand uses and activities to resonate with specific demographics. We explored potential licensing opportunities for international markets, taking inspiration from the global reach of characters like Snoopy. By understanding the core values and humor that resonated with Gaturro's existing audience, we strategized ways to adapt and translate these elements for a broader international appeal. This experience instilled in me the importance of strategic brand development to transform a local phenomenon into a globally recognized icon.
Are you interested? Keep reading below!
About
QB9/CMD
Product Management
In late 2015, I joined QB9/CMD, a company working with the leading South American children's brand Gaturro, as their Games Division Product Manager. Gaturro began as a literacy-promoting comic book but has since become a hugely successful product spanning a 360 degrees product strategy, with the main component in an online multi-player game with a dedicated community of players aged 5 - 12.
Check the trailer below:
Revitalising the Games Portfolio:
My role encompassed managing their extensive PC and mobile game portfolio while developing a comprehensive strategy for future growth. This strategy included three key pillars:
Modernisation: Recognising the limitations of the existing Flash-based game Mundo Gaturro (launched by CMD/QB9 in 2010), I championed and defined the bases and prototypes for the development of "Mundo Gaturro 2", a more technologically advanced platform.
Fresh Content Creation: To address the rapid obsolescence of pre-developed content (missions, mini-games), I proposed a shift towards user-generated content, inspired by the success of Minecraft. This empowered players to create their own content and showcase it, fostering deeper engagement.
Brand Extension: To expand Gaturro's reach and cater to a broader age range, I advocated for the creation of sub-brands. Gaturro Baby would target a younger demographic with both digital and physical products (diapers, plush toys), while Gaturro Teens would offer games and products tailored for teenagers, extending the brand's lifespan beyond the core child audience.
This multi-pronged approach aimed to transform Gaturro from a children's brand into an iconic figure akin to Hello Kitty and Garfield.
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