My achievements
Helped define the founding concept for EXCO while the studio was being incubated at ParlayBay.
Worked on the vision and positioning: not another iCasino game producer, but a full rethink of what these games should be.
Designed the UX strategy around player transparency, making sure mechanics, RTP and rules were visible where players actually needed them, not buried in a help modal.
Benchmarked the main iCasino studios, Pragmatic Play, Relax Gaming, NoLimitCity and Hacksaw Gaming, to understand what the market was doing wrong and where EXCO could do something different.
Contributed to the UI direction for EXCO's first game concepts.
Set the foundations for a studio that treats player trust as an actual product feature, not a disclaimer.
What I learnt
Competitive benchmarking in iCasino game production
How to read a competitor's game and understand the design logic underneath it.
Spotting the patterns studios use to obscure information, and figuring out how to reverse them!
Understanding what makes a game feel trustworthy versus what makes it feel shady. The difference is always intentional.
Building a studio vision before the product exists
The brief doesn't exist at this stage! You have to write it yourself.
Getting the concept right before opening Figma saves a lot of pain later. Draw or Figjam more,
How to align people around a direction when there's nothing concrete to show yet.
Game UX and transparency design
Making game information readable without overloading the screen is harder than it sounds.
You can show players everything they need and still make the game feel exciting. It's not one or the other.
How to think about information hierarchy when the product is a game, not a platform.
iCasino game UI
Game UI is its own discipline. Platform UX thinking doesn't transfer directly.
Every screen state is a product moment with its own stakes.
Keeping visual identity consistent across game titles when there's no established design system yet.
Are you interested? Keep reading below!
About
EXCO Good Games
EXCO was incubated at ParlayBay with one clear purpose: build iCasino games that don't treat players like marks. Cut the BS.
The whole industry runs on information asymmetry. Players spin, they win or lose, and most of the time they don't really understand why. Studios like Pragmatic Play have built a very good business on that. EXCO thinks that's a mistake.
The founding idea was simple. Show players everything. How the game works, what the RTP is, what the odds are doing at any given moment. Not in a help screen nobody opens. Right there, in the experience.
That changes what the games feel like. And it changes what the studio is.
Transparency by design: game mechanics and statistics are part of the experience, not hidden behind a question mark icon.
Built on trust: the bet is that players who understand what they're playing will engage more and stay longer.
A different kind of studio: EXCO isn't competing on volume or spectacle. It's making a different argument about what iCasino games can be.
Key Research outcomes
Competitive benchmarking across the main iCasino game producers.
UX transparency framework defining how game information surfaces in play.
UI language and visual direction for EXCO's founding game concepts.
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