My achievements
Defined EXCO's product concept and positioning from founding: iCasino games built around player transparency — RTP, odds and mechanics surfaced at the moments players actually need them.
Designed the UX strategy around player transparency: making sure mechanics, RTP and rules were visible where players actually needed them.
Benchmarked the main iCasino studios (Pragmatic Play, Relax Gaming, NoLimitCity, Hacksaw Gaming) to understand market gaps and define EXCO's differentiated direction.
Produced end-to-end marketing and sales assets (landing pages, pitch decks) supporting investor pitches and B2B partnership activations.
Directed the UI for EXCO's first game concepts — established a visual language where every interface decision reflects the studio's transparency-first positioning.
What I learnt
Starting from zero is clarifying. No legacy systems, no inherited user expectations — every decision is a first-principles decision.
The most important thing I took from EXCO: differentiation has to be structural, built into the mechanics and information architecture. Aesthetic differentiation gets copied in six months. Player transparency has to be embedded in how the game communicates its own rules — designed into the architecture, available in context. That realisation changed how I think about gamification in every project since.
Are you interested? Keep reading below!
About
EXCO Good Games
Role
Product Designer & UX/UI Designer
My experience there:
2024 – 2025
Category
iGaming
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EXCO was incubated at ParlayBay with one clear purpose: build iCasino games that don't treat players like marks. Cut the BS.
The whole industry runs on information asymmetry. Players spin, they win or lose, and most of the time they don't really understand why. Studios like Pragmatic Play have built a very good business on that. EXCO thinks that's a mistake.
The founding idea was simple. Show players everything. How the game works, what the RTP is, what the odds are doing at any given moment. Not in a help screen nobody opens. Right there, in the experience.
That changes what the games feel like. And it changes what the studio is.
Transparency by design: game mechanics and statistics are part of the experience, not hidden behind a question mark icon.
Built on trust: the bet is that players who understand what they're playing will engage more and stay longer.
A different kind of studio: EXCO isn't competing on volume or spectacle. It's making a different argument about what iCasino games can be.
Key Research outcomes
Competitive benchmarking across the main iCasino game producers.
UX transparency framework defining how game information surfaces in play.
UI language and visual direction for EXCO's founding game concepts.
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